#Everest 1.4.0 Changelog

Dangerous Jetstreams?  What is that, an 80s punk band?

Climbing season may be over, but that doesn’t mean you can’t reach the summit. Get the latest #Everest build and disregard all notions of personal safety and reasonable behavior!

Changelog

  • Moved app buttons to the phone menu
  • Made gameplay flow more user friendly and intuitive
  • Minor bugfixes and stability improvements
  • Some new inventory art assets by Noyemi K
  • Paper doll box background color is now different based on who is being viewed
  • Added big obvious Continue, Rest, and Stop buttons to map window
  • Replaced item hover tooltips with phone menu descriptions
  • Updated credits text to have new photo credits url

#Everest v.1.3.0 Changelog

‘Sup homies, it’s Manuela, your dev-in-residence here in the Dogpit, with your #Everest v.1.3.0 Changelog
  • Added logging for debug purposes
  • NPC Climbers have water in inventory by default
  • Removed screenshake (was causing janky z-buffer issues)
  • Oxygen now consumed at lower rate
  • Game speed increased
  • Mature content mode! Mature content can now be toggled on or off via the options menu. I believe that means that #Everest now falls under the category of “Games for Grandma”
  • “Unread” indicators added to inventory shop pages and to teammate climber inventories
  • Added many new inventory item art assets
  • In prep shop window, item descriptions now display on phone screen rather than in a separate tooltip window
  • Added headphones advisory to pretitle screens
  • Improved exception handling
  • Fixed bug where game occasionally crashed in Talk mode due to unhandled unicode-related exceptions
  • Fixed bug that caused teammate death to persist into new playthroughs in same session
  • Fixed bug: prep menu hover windows visible in main game phase right after embarking
  • Fixed bug: alpha blending sometimes not working right when phone drops in main game phase
  • Fixed bug: clicking during pixel shader transition caused crash
  • Fixed bug: hallucinatory landmark not disappearing in subsequent playthroughs in same session
  • Fixed bug: teammate death persisting in subsequent playthroughs in same session
Have fun takin’ selfies, and don’t forget to try not to die!

#Everest v.1.2.0 Is Here!

Get the latest version of the most chill game!

Hey everyone! I’m thrilled to announce that #Everest won “Best Use of Theme” in the 2016 Little Awful Jam! The contest isn’t over yet, though, as we’re up for the Community Choice award. Please help us win by voting for “Hashtag Everest” here, then see how we can make a good thing even better by downloading the latest release! You’re all in for a treat with this one because we made a HUGE number of updates to the game and now the game that won an award for being chill is even more chill than before! See how we pulled that off by getting #Everest v.1.2.0 right here!

1.2.0 Changes

  • Player can now adjust music, voice, and sound effect volume individually from the pause menu
  • Implemented “Talk” feature, which includes some gameplay hints, Everest trivia, and some dumb bullshit
  • Added morale system – if the player character’s photo gets a lot of likes, they’re happy and regenerate health and stamina twice as fast. If their photo gets snubbed, they’re sad and regenerate health and stamina at half the normal rate.
  • Game now warns you if you attempt to embark without many “junk” items (with accompanying narration)
  • Fixed issue where Tori’s death narration audio was mismapped in several places
  • Changed several in-game windows to look like messages on the player character’s phone
  • Implemented social media notification narration
  • Implemented additional Death Zone dialogues
  • Unique narration now occurs when character dies due to fall
  • Main game window now shows player’s total score at all times
  • Improved exception handling
  • Modified point values of some items
  • narration for the first time a character’s encumbrance goes over 150lbs
  • Visual notification on theft event
  • Added GBS 2016 Everest death pool predictions as possible hallucinatory text messages
  • Little climber sprites now show the color of the clothing worn in the portrait of the character they represent, including the player character
  • Sara’s little climber sprite is now female
  • The player character’s little climber sprite is female if the player character is Tori
  • Added more item sprites
  • Item descriptions now show on hover rather than right click
  • Added more textual explanations of gameplay
  • Shop window now has pagination rather than “show more” button
  • Fixed various typos in item descriptions
  • Changed hover window logic to prevent window from getting in the way of stuff
  • Added new font for various menus and prompts
  • Character’s encumbrance now shows in red if 150lbs or higher
  • Increased volume of Tori’s VO to match that of Troy’s
  • Replaced playcrafting logo with Little Awful Jam logo
  • General code clean-up
  • Misc bugfixes

The Philosopher’s Burn Out Now!

We are enormously pleased to announce the release of Screaming Color’s debut album!

The Philosopher’s Burn

The official Slam Fighter II Soundtrack

Get it now!

Track Listing

# Title Note
1 I Believe We Can Do It! Slam Fighter II theme
2 Who Do You Want to Be? Character select theme
3 Loky (Instrumental) Bunny’s theme
4 Dietrich D-Trick’s theme
5 Joc cu Dragostea din Tei Serghei’s Theme; arr. Manuela Malasaña; ft. Michael A. Zekas
6 Anthem of the Heroes Tatsufumi’s theme
7 La Sirena Fulana’s theme
8 Lone Star B. Stag’s theme
9 The Time Has Come Pause menu theme
10 Epilogues are Awesome Credits theme
11 Loky (The Day Love Won) Bunny’s theme
12 Good Morning (Instrumental) Bonus track (Outset theme from #Everest)

Download #Everest!

A lot of people were asking me, you know, “why? Why do you wanna do it?” And that’s-that’s a really common mindset to have. It’s easy to ask “why?” But you know, I’ve always been the kind of person who looks beyond that and says “why not?”

Download

System Requirements:

Microsoft XNA Runtime 4.0
Microsoft .NET Framework 4.0

About the game

Your objective is to get the highest score possible by taking pictures at landmarks. Each landmark is worth more points than the ones than came before them, but the real way to rack up a high scores is by taking photos with lots of zany bullshit. Only your highest scoring photo per landmark is used to calculate your final score.

Get Outfitted

You can’t take any more than what you and your three teammates can carry between the four of you. With inventory space limited, bringing one item means leaving another. #Everest is a game of opportunity costs. you must balance your selection of the props that will get your selfies to earn the most likes with the equipment needed to survive the trek to the next great photo op.

Be unique…ish! Change up the colors of your gear and play as either a dude or a lady.

   Troy

Voice of Michael A. Zekas

   Tori

Voice of Manuela Malasaña

Make your mark

Time waits for no mountaineer in the unforgiving altitudes of the mountain locals refer to as “The Holy Mother.” Take too long trying to get the perfect selfie and you won’t be able to make camp before temperatures plunge at nightfall, but make sure you don’t lose your cool because if you forget to pack anything back up, it will be lost on the mountain forever.

There’s no garbage collection service on Mt. Everest. Carry your trash with you or dump it on the mountain. It’s your choice.

Post Your Selfies

The player character will be posting to their fictional in-game social media accounts throughout the game, but you can choose to post the pictures you take in-game to the player character’s real twitter account, @HashtagEverest or connect your own twitter account and post to it through the game! How’s that for meta?

Ziggy Starfucker’s Guide to Chilling on Mt. Everest

  • Make sure each character has enough food, half rations reduce your health/stamina regen and running out completely will slowly deplete your health
  • Most status ailments will go away after enough rest. Having a medical kit in someone’s inventory will help, resting at landmarks and especially the camps will help too
  • Having a sleeping bag for each character and a tent for the whole party increases health and stamina regen while resting
  • Having lots of crazy and heavy junk in your photo will get more likes and comments. Make sure you retrieve your junk before leaving the photo screen
  • Water bottles aren’t necessary but prevent any chance of dysentery. Having a water treatment kit in someone’s inventory reduces the chance of dysentery but doesn’t prevent it
  • Wearing goggles greatly reduces the chance of snowblindness and retinal hemorrhaging, but wearing shutter shades for your photos gives more likes
  • Climbing around bottlenecks will probably get someone killed, but having climbing harnesses and ascenders equipped reduces the chance. Having fixed lines in someone’s inventory and an icepick equipped on at least character helps further
  • Traveling at night reduces movement speed and increases chance of hypothermia. Try resting at landmarks until daybreak
  • You can get a rough estimate of your travel speed by looking at the walking animation speed of your party
  • Blizzards inflict damage and increase the chance of hypothermia and snowblindness unless you rest at a landmark with a tent or at a camp
  • Prevent/heal hypoxia with a breathing mask and oxygen bottles. By default oxygen use is disabled so you don’t burn through your bottles at lower altitudes

Slam Fighter v.1.3.0 – Text Overhaul!

just like mom used to make!

What are you thankful for, Slam Fighters? I’m thankful for a new build of Slam Fighter II, v.1.3.0!

Changes:

  • All text has been replaced to eliminate anti-aliasing and make the game look sexier than ever!

Yeah I know, it’s just one thing, but this was a heck of an overhaul and I think you’ll really like the new look! Why don’t you give it a try right now?

Slam Fighter v.1.2.1 – Oni-Con Edition!

Just in time for the Halloween weekend, here’s the latest update to Slam Fighter II v.1.2.1 – Oni-Con Edition!

Changes:

  • In Versus mode when p2 highlights the same character as p1, the selection icon now makes it clear that both players have highlighted the same character
  • When alt costume is enabled on character select screen, the character’s small portrait also shows alt costume
  • Game now checks for latest version at startup
  • Tutorial now accessible via title screen menu
  • Title and options menu text now displays without anti-aliasing

Slam Fighter v.1.2.0 – Mirror Match Edition!

Slam Fighter II at the Playcrafting Expo at NYC

It has been an exciting day for Team Dogpit! Not only was Slam Fighter II one of the games demoed at the Playcrafting Expo today, we have a hot new build ready to roll out with some awesome new features!

Changes:

  • In versus mode, player two can now select the same character as player one. Give it a shot — you may be surprised by the result!
  • Characters now have alternate palettes. Switch up your look by pressing “x” on the character select screen
  • B. Stag is now voiced by NYC-based actor and improv comic Colin Marsh!
  • User can now press esc to exit match in progress
  • Minor art and bug fixes

Get it here and get ready to slam!

See Ya’ll at Oni-Con!

The dev team of Slam Fighter II will be wandering the floor of Oni-Con on the 31st of October and the 1st of November! This con coincides with the release date of a fresh update to Slam Fighter II, which will add some hot new gameplay features and a few surprises as well. We will be handing out physical copies of the latest and greatest version of the game at the con among other Slam Fighter goodies, so if you happen to spot us be sure to say hello!