‘Sup homies, it’s Manuela, your dev-in-residence here in the Dogpit, with your #Everest v.1.3.0 Changelog
- Added logging for debug purposes
- NPC Climbers have water in inventory by default
- Removed screenshake (was causing janky z-buffer issues)
- Oxygen now consumed at lower rate
- Game speed increased
- Mature content mode! Mature content can now be toggled on or off via the options menu. I believe that means that #Everest now falls under the category of “Games for Grandma”
- “Unread” indicators added to inventory shop pages and to teammate climber inventories
- Added many new inventory item art assets
- In prep shop window, item descriptions now display on phone screen rather than in a separate tooltip window
- Added headphones advisory to pretitle screens
- Improved exception handling
- Fixed bug where game occasionally crashed in Talk mode due to unhandled unicode-related exceptions
- Fixed bug that caused teammate death to persist into new playthroughs in same session
- Fixed bug: prep menu hover windows visible in main game phase right after embarking
- Fixed bug: alpha blending sometimes not working right when phone drops in main game phase
- Fixed bug: clicking during pixel shader transition caused crash
- Fixed bug: hallucinatory landmark not disappearing in subsequent playthroughs in same session
- Fixed bug: teammate death persisting in subsequent playthroughs in same session
Have fun takin’ selfies, and don’t forget to try not to die!
