#Everest v.1.3.0 Changelog

‘Sup homies, it’s Manuela, your dev-in-residence here in the Dogpit, with your #Everest v.1.3.0 Changelog
  • Added logging for debug purposes
  • NPC Climbers have water in inventory by default
  • Removed screenshake (was causing janky z-buffer issues)
  • Oxygen now consumed at lower rate
  • Game speed increased
  • Mature content mode! Mature content can now be toggled on or off via the options menu. I believe that means that #Everest now falls under the category of “Games for Grandma”
  • “Unread” indicators added to inventory shop pages and to teammate climber inventories
  • Added many new inventory item art assets
  • In prep shop window, item descriptions now display on phone screen rather than in a separate tooltip window
  • Added headphones advisory to pretitle screens
  • Improved exception handling
  • Fixed bug where game occasionally crashed in Talk mode due to unhandled unicode-related exceptions
  • Fixed bug that caused teammate death to persist into new playthroughs in same session
  • Fixed bug: prep menu hover windows visible in main game phase right after embarking
  • Fixed bug: alpha blending sometimes not working right when phone drops in main game phase
  • Fixed bug: clicking during pixel shader transition caused crash
  • Fixed bug: hallucinatory landmark not disappearing in subsequent playthroughs in same session
  • Fixed bug: teammate death persisting in subsequent playthroughs in same session
Have fun takin’ selfies, and don’t forget to try not to die!